Game development for education, research and culture

Built by a programmer who designs and teaches.

I help universities, museums and edtech teams turn a research idea or learning goal into something people actually play - shaping what to build, not just building to spec.

Selected work

Cardiff University - School of Journalism, Media and Culture

ViewfindR

A simulator that teaches the craft of factual filmmaking, built as a research tool for higher education.

“He delivered a working prototype on schedule and with a considerable amount of flair… he does a brilliant job.”

Savyasaachi Jain - project lead, Cardiff University

Echo Games CIC - for five museums in and around Bath

Built from Beneath

A digital escape room that brings together the collections of five museums in and around Bath - players travel back in time, solving puzzles to uncover the brighter and darker sides of the city's history.

“Professional standard code that exceeded our expectations… he sustained a professional codebase and developer practice. We are keen to work with Geoffrey again.”

Dr Daniel J. Finnegan - client, Echo Games CIC

Echo Games CIC - with Great Ormond Street Hospital

T Cell Titans

A game that makes CAR T-cell therapy understandable to the young patients receiving it - designed with, and for, children at Great Ormond Street Hospital.

“Geoffrey flexed his gameplay and experience design skills - improving the look and feel of the game, as well as making it really fun to play. Fast becoming the go-to game developer for Echo Games CIC.”

Lee Scott - client, Echo Games CIC

About

I'm a game developer and educator based in London. I build games for universities, museums and edtech teams - the kind of work where the point isn't only that it's fun, but that it does something real: a study that runs, a concept that finally lands, a learner who gets it.

Alongside my freelance work, I spent a year in-house at Supersolid, keeping live mobile games stable for over a hundred thousand daily players - so I understand production and release, not just prototypes. I teach game design at the National Film and Television School, which means I can shape what to build and explain it clearly to non-technical stakeholders - not just write the code. The way I work is to find which mechanic, system or medium tells your particular story best - then build it.

Get in touch

I take on one project at a time, so availability is limited - ask about current lead time when you get in touch. A short call to scope what you need, then a fixed quote.